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User Info: josephah User Info: exorcyze. There are 40 levels in whisperwind cove. The final boss can be a bit of a pain just beat him at level 45 but is totally worth it. You get a great red wizard weapon after beating him, and the ultima weapon very groovy, usable by all characters, almost twice the attack of excaliber in a chest after that. When going through those dungeons, I highly recommend having items like the rune staff that you can use in all the other battles to avoid using MP and potions for most of your decent.
User Info: resteasy My fighter and thief upgraded to ninja and knight did mixed damage of White wizard healed a lot but threw out holy now and then to add some serious damage and black wizard used flare for consistent damage. Dry ether was a huge help. I got Rune Staff somewhere in the middle of this dungeon and it's awesome. That and the cloak that casts invisara. User Info: stehlthninjabob. Lower levels may need Giant's tonic, Faerie tonic, and strength tonic to supplement the strategy.
Our country's experiencing a horrible problem - nobody is using nickels. Each guard will send you into a random battle. These are not hard fights, so if you want the Gil, and EXP, go for it. Also there are two unique fights in the throne room with the king Pharaoh , and the queen Devil Wizard.
Both are guarding chests, and are not too difficult to defeat. If you would like to just get through this area, the exit is directly south of the entry point. This is the second town, where you can rest and buy items that are for sale. This town has an inn at the top of the area.
This is also where you will find the exit. The stay will cost you 1, Gil, but by the point you get to this spot, you can afford it. Trust me. This location is usually towards the end of the dungeon, so it is very wise to get a rest.
There is an item shop on the right side of town. It sells a variety of weapons, armor, and items. The catch is, the merchandise is very random. Its merchandise depends on when you reach the town in the grand scheme of the dungeon.
There are four possible times you will reach the town, thus four possible inventories for the shop. Some of the items in any case are rare items, and would be worth the purchase if you have the money. There is also a sanctuary on the left side of town, though I wonder with the advent of the Phoenix Down item why they kept these in the game. When you are rested, and gotten any items you need, head into the inn, and go to the exit on the right side of the door.
Our last puzzle floor is a bit interesting. Here you will find a group of dwarves wandering around the area. If you talk to the closest one from eh entrance, he will tell you that each dwarf is looking for an item. This is the clue to getting through the area. You must find an item one dwarf is carrying, and give it to the dwarf that wants it.
Read carefully what each dwarf says, as it is a clue to what they are looking for. And yea, the speaking on the part of the dwarfs is not great The question is, what do you have to begin getting the items from them?
Actually you have nothing they want. To get this ball rolling, you will need to speak to the dwarf who is in the very bottom area, by the door to the large room. He will give you a Carob. Take this to the dwarf above the top right room. He will in turn give you a Ocarina. This will be sought after by the dwarf by the top left room.
Give it to him, and he will give you a Cogwheel. Take this to the dwarf standing by the Golem blocking the path, for a pick axe. This axe is wanted by the dwarf inside the bottom right room.
He will in turn give you an autograph. This si an autograph of the dwarf that made the canal for you in the beginning of the game.
Find another dwarf towards the beginning area who will want this token of paper. He will then hand you a Witches Brew. There is a dwarf in the bottom left area, who will have an upset stomach. Give him the brew, and he will hand you a set of Smithy Tools. These are wanted by the dwarf above the top left room. Give them to him, and he will give you the House Key. Now head into the top left room, and trade the key for a Cats Whisker. Now go out and find a dwarf below and around this room.
He will hand you the Star Ruby, in exchange for the Cats Whisker. Now all you have to do is feed the Golem the ruby, and you will be free to leave. When you get to the 11th floor, you will come to this one. This is the first boss floor of the Whisperwind Cove. Follow the winding path, and approach the blue flame. When you speak to it, you will get a Funghaaa!!! Typhon is fairly easy to beat. The Sneeze attack can and will most likely kill one of your party members. His physical attacks do around damage to a single character as well.
Just keep your fighters beefed with Haste and Giant's Gloves, while having your mages keep the party alive. You should actually be able to just heal with the Rune Staffs to conserve on MP. For taking the wind out of Typhon, you will get the Genji Helmet. A great helmet for your Knights. Now you have made it to the 21st floor. Here it is not really any different from the other boss floors. Just make sure you are completely healed, and MP is full. Head over to the blue flame, and somone will speak to you.
It is your next foe Orthros! But even with this weakness, it seems the magic does not do the damage. Your best bet as always is beefed up fighters.
Orthros will throw his ink attack a lot. But this should not hit higher level characters. Even if it connects, the boosted fighters still hit hard.
Just keep the party healed, and this will be just as quick as the last fight. When you have served Orthros to the sushi bar, you will get that fabled Rune Staff you have heard about all through the bonus areas. Now simply repeat the Whisperwind Cove from here a few more times, to get more of those staffs. The word comes from the Old English lif. A spring is a small stream of water flowing naturally from the earth.
The word comes from the Old English word springan. A grotto is a small cave or cavern. The word comes from the Italian word grotta.
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