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When was megaman legends 3 cancelled - ngg

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The notice states that the project did not reach certain conditions to proceed with further development. Additionally, the upcoming "prologue" demo that was supposed to be out in June has also been scrapped. The official development blog will close on August 19, with no further updates being planned as of today. According to a recent post and FAQ on the Capcom Unity blog , there are no current plans to restart the project in the future.

Players who have been in contact with people on the blog's "Dev Room" will still remain open in limited capacities so that they can establish further inquiries with each other in the future. Not to say that they're all bad, but I certainly feel better enjoying the series alone now ever since the backlashing and whining. It's actually really kind of sad.

In the end, if Capcom is planning something great in the long run kind of doubtful, but hey , then hopefully they'll handle it in a better move than they did with Universe and Legends 3. That didn't answer any question about the damn cancelation! And him coming out and talking about it just makes fans more pissed off I'm sick of hearing about the whole thing now I've been pissed with Capcom not just about Legends 3 being cancelled but other things as well.

The fact that there hasn't been any Mega Man games for a few years now is a joke. Legends 3 cancelation just adds to the damn list and that's why everyone is pissed off I don't understand why people think there's no explanation here.

Greg clearly explained why it got cancelled. The collective community frustration stems only from the fact that we all knew about it before it was cancelled. What do you all want Capcom to say? It seems like people will never be satisfied until they hear the words "we did it to spite Inafune". I really don't think they did. Oh my god. The amount of people in here with reading comprehension is amazing.

He says more what it was cancelled. It's right there guys. Sorry its not the dark and sinister answer you hoped it would be. As usual, the comments section does not disappoint. This bowl of popcorn shall not go unfinished! I never really looked for more explanation beyond "we didn't think it would sell".

That's the bottom line. Though I miss Inafune dearly, I think all this started because of him. I'm speculating here, but the more I think on it, this seems to be the "deep dark secret" in my mind. There were no plans for these games beyond initial conceptual design, leaving the brass miffed that he went over their heads and tried to do what he wanted with the company. As a result, he is asked to leave Capcom, and his two unofficial-but-official games get cancelled in the fallout.

Inafune might have wanted these games and used his pull to try and make them happen, but Capcom never approved it in the first place. He was acting on his own. In our favor, admittedly, but you see the results. Just a theory, but I think it is closer to the truth that formal Capcom reps can't express, as it shows a schism in the company. But I dunno. At this point, I'm satisfied with the great games we have and feel like anything else would that comes down the line would be a neat surprise.

Nothing will ever live up to the greatness that has come before, IMO. He did answer it. Read in between the lines, although it's blatantly obvious. It was a hardcore passion project for hardcore fans, and not part of a bigger spin off series.

It was not something they could churn out game after game like Classic or X. Because really, no matter what he says,it means little unless it were to come from the mouth of a Capcom Japan exec. And even then, it would mean little, unless they have something to show for this fiasco as far as "games" go, and even then, they would have to make one HELL of a game to impress anyone. Yup, but I have doubt about the "passion".

Not from the development staff no doubt here , but from the Top Men. If they wanted to milk it, they would at least release the prototype, which was complete. They planned to use it as a means to gauge interest on the game.

Go figure. He did not 'dance' around the truth and he did not 'dodge' the question. If you think otherwise, you're only playing yourself. To reiterate, a very nice way of saying that the Legends spin-off series never sold well, to begin with. It's time to accept the facts and let it go. Please, be appreciative they even care to address the issue for the umpteenth time.

Now grow up, deal with it and stop dragging us down with the rest of you. On the PR-side of things, it was a decent stunt If you're dev and corporate peoples are not going to live up to the hype, don't even bother wasting our time; just keep it to yourselves. Seems like they answered the question to me. It just was an unpopular part of the franchise. That's it. There's just not more to it than that.

Maybe Inafune might have gotten it done if he was still around, as he admitted to push his passion projects, but he wasn't around. I don't think they can say any more about the prototype. It's not like prototypes get distributed regularly by companies; there's probably not a whole lot they can say or do about it without someone getting fired. As for forgiving Capcom, well As it stands they're the little engine that couldn't. I understand this Oh not about the cancellation. No no no, I got over that.

I'm mad about you bringing this back up. This gets the fanbase angry because it brings up bad times. In fact, if you're willing to further explain why Legends 3 was cancelled, then I and many others, would like to know why Universe, which seemed pretty final from the looks of it, got cancelled as well. We were never given a clear reason, and I'd like to learn more about it. That would help get you and the fans on even terms again. I dunno. To me, this reeks a bit of "We refuse to take risks", which isn't good for a company.

And really, "it was a sequel to a spin-off that wouldn't sell well, which we automatically knew even though we didn't release the Prototype" does not change the fact that Capcom handled it in the worst manner possible. So enough of this "your feelings are invalid" bullshit. What was out of the ordinary is that everbody knew about it. The Devroom and the MML3 project's utter transparency were nigh-unprecedented experiments with high risks.

They were risks that, sadly, delivered the full brunt of their severity. Look at us. Two years later and we're still here talking about it. I want to know, guys, and please take this question in earnest: Knowing how the project turned out, would you rather have not known about its existence to begin with? Allow me to answer Greg's question with a more valid question; At what point was it decided that getting fans hopes up only not to deliver on them was a sound business strategy? I was there at the New York Comic Con when this game was announced as being made, or developed, or planned, or whatever.

He's absolutely right when he says that the Legends series was a passion project and not a cash cow. That was obvious from Day 1. One will obviously sell better than the other. So its cancellation was never a surprise to me. Everything else before hand was. They're not stupid, people. They know their consumer. Fans would be furious. Fans would complain. But overall, fans would not stop buying their products because gamers are crack addicts.

There would never be a huge enough fiscal boycott of their products that would put a dent in their profit margin, which is the only way they would've taken notice. Money is all they care about, which should be shocking to absolutely no one. This is why Legends 3 was cancelled.

This is why the Street Fighter vs. Mega Man might very well be the only game announcement for the 25th, outside of MegaMan in Smash Bros. This is why they continue to ride the nostalgia train of porting the older games to the newer systems for cheap download. Until they can garner more interest from other fans outside of the core MM fanbase, namely us, we will see nothing new from them. Sorry but I really don't see the question answered the way it should be answered Instead of saying "oh it was a passion project.

If this was the case then they shouldn't of done it then if they thought that it wasn't going to sell. That's the real answer They thought it wouldn't sell so they cancelled it. Then they shouldn't of announced that they would put the proto type on the 3DS then. They even had the date announced and everything for when it would get released, then it got delayed Finally they come and say "Oh sorry we are not going to put it out after all Big difference guys I can see if they were talking about the game and it gets canned but it was announced Man I forget now since a few games were canned The only burning curiosity I've managed to hold in the whole of all this drama and time is the one Greg gave the least lipservice to.

Which I would phrase "Why was the Prototype canceled? The timeline for it all baffles my mind. This makes it appear as if Capcom was under the impression they delayed that game a week before they intended to launch it. Whether that was the case or not it otherwise was delayed a mere two weeks before the launch. This is what continues to infuriate me. Not the cancellation, but the lack of any observable and congruent logic. What organization would do these things? Were some of these things reported incorrectly somehow?

Or did they really change their minds so many times in such a short timeframe? The Prototype was announced, slated for a launch roughly 5 weeks from its announcement. Then, just about a month later it was withdrawn from that release date, or maybe even at that point cancelled altogether. Yet they didn't make any apparent effort to withhold or dissuade the scope of Nintendo Power's preview?

What intelligent minds could be behind this, regardless of which seeming contradictions are the facts? Capcom could not seriously have that commitment approved, endorsed by Nintendo, and announced only to later have analyzed Devblog registration or another factor to decide whether or not to pull the plug on it. That seems outright stupid, and if it happened like that what conflict of egos weren't we privy to?

If the Tsunami and Earthquake was somehow a motivating factor in the changes wouldn't it have been considered before announcing the Prototype or even before the updates were resumed? Was Capcom's greenlight board or quality control agents the force that stopped it at that time for some miniscule problem that didn't notice as an advertized beta?

Did it pass Capcom's only to have Nintendo's give it the boot? If so why did a preview of it get published as a feature article in Nintendo's own magazine? Did Nintendo pressure Capcom to make a commitment they weren't realistically able to accomplish? I want to understand how this happened from a factual perspective, without any malice. Even if came down to a budget meeting disclosing only vague percentages. However not this nor any official, or off the cuff, or misinterpreted, or retracted statement from any branch of Capcom has even attempted to have done that.

I mean when the conclusion is only described as; "Sorry, Capcom just decided not to. That's the big question I find myself wondering about. The Prototype was pretty much promised to us just to have it taken right out from underneath us. I'm still baffled since it was claimed finished and we had all the videos surrounding it. The point that gets me though is that we voted on Megaman's armor.

I thought for sure that with that little event we were totally getting the game because if I recall there were a few naysayers wondering where Megaman was to be found. We get this and SEE his new upgrade. Like, what the heck??? If they only hadn't teased so much I wouldn't be as upset.

Though what's up with the prototype and it determining whether the game was green-lighted or not? I guess they decided to cut it short, huh? But it seems like capcom was too afraid to give it a chance since it wasn't a "cash cow". It will never matter what reason Capcom gives, because the only answer most of the fanbase seems willing to accept is something outrageously scandalous like 'we did it to piss of Inafune'. It's understandable that's what some fans want to hear, since only a unreasonably improbable "evil" response like that would justify the hate and anger they love to perpetuate.

I really appreciate Gregaman's effort in this, even if his words are mostly wasted on this community. Alot of what he says is honestly just common sense to me.

I think the Servbot quote from the recent Namco and Capcom crossover kinda gives us the next step. Tron complains about the rocket not being ready, asks the Servbot doesn't he understand how upset it makes her, wherein the Servbot quickly follows up with he does but that the rocket will take longer to complete.

In short: For Capcom to make the game, it has to sell in some capacity, which means new buyers, and who wants to be part of a bitter fanbase?

Obviously anyone can argue that the game would have sold very well had it been released in the 3DS' very early life cycle, but what's done is done. Megaman is in Smash Bros.

This is it! And it won't work it'd we've still got an axe to grind. It's time to forgive. Not forget, but forgive. And get the best parts of this franchise out there in the limelight. To be honest I think it's enough of complains, seriously. Look at the community right now: some complaining, some other making fun of it, other showing support, other being positive, but the point is that the fanbase is fractured and it's falling in pieces.

But what made Legends 3 different is how it was announced so early on, and how fans were invited to participate in its creation, mostly on Capcom Unity, a part that was dubbed the Devroom:. What was out of the ordinary is that everbody knew about it. The Devroom and the MML3 project's utter transparency were nigh-unprecedented experiments with high risks. They were risks that, sadly, delivered the full brunt of their severity. Look at us. Two years later and we're still here talking about it.

I want to know, guys, and please take this question in earnest: Knowing how the project turned out, would you rather have not known about its existence to begin with? Though the biggest point of contention is the time Capcom Europe basically blamed the cancellation on the fans:. In any case, it obviously didn't come out that way, and the backpedaling was evidently too little too late. Incidentally, the Devroom was never meant to serve as a primary gauge of "marketability" or whatever--we knew this was hardcore stuff.

But it bears noting that the Pan-Western Devroom was US-led and Europe's involvement was secondary, so I would chalk that sentiment up to that one individual's misconception of the project, or else just poor wording.


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