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It is wise to keep in mind that every samba always contains an 8, 9 or If you're trying to reach a samba of spades for example, and a player has a canasta with 2 eights, nines or tens of spades, the chance that you will succeed in forming a samba is small.
Perhaps you would do better to rearrange your hand to form true canastas. When you have a sequence consisting of 8, 9, and 10, it is wise to meld them. Your partner may have the missing cards. In samba wild cards are not so important as in canasta. Since they also block the discard pile, you may use them to stop the opponents obtaining the discard pile, especially if the discard pile contains cards you need to form your own samba s.
At the start of your turn you take 2 cards of the stock. You discard only 1 card! Thus the number of cards in you hand thus grows steadily. Some players make separate piles of their black threes, twos and jokers to avoid cramp. Bolivia is a game similar to Samba, but allowing melds consisting entirely of wild cards. To go out, two 7-card melds are needed, of which at least one must be a sequence meld escalera.
In his book The Canasta Collection , David Mallen has published rules for Sambola , a variant incorporating features of the New Zealand Canasta variant Jonola - and Black Samba , a variant in which a wild card can be used in a sequence meld, as well as simplified rules for Bolivia and Samba. Antonin Jaun's German language site canasta. Ronald Magazzu's book Royal Canasta describes a three-pack Bolivia variation incorporating melds of red and black threes "Royal Canastas". Samba This page is based on a contribution from Harrie Wiering, who describes the Dutch version of this game.
Cards Samba is played with cards, three decks of 52 cards and 6 jokers. The values of the individual cards are as follows: Ace 20 points King, Queen, Jack, 10, 9, 8 10 points 7, 6, 5, 4 5 points black 3 5 points red 3 see below 2 wild 20 points joker wild 50 points The twos and jokers are wild cards. Deal When there are 2, 3, 4, or 5 players, 15 cards are dealt to each player.
Melds The objective of the game is to score points for melds, which are sets of cards which you display face up on the table. Groups and Canastas A group is a set of three or more natural cards of the same rank, for example three kings, or five eights. Wild cards can be used to substitute for some of the cards of a group, with the following restrictions: there must be at least twice as many natural cards as wild cards; there must not be more than two wild cards in a group.
Sequences and Sambas The novelty in this game, compared to Canasta, is the fact that you can build sequences. Red Threes You may meld a red three as a single card, to be eligible for a bonus, but you don't have to. Black Threes These can be melded in groups following the normal rules for groups , but only on the turn on which you go out. Play The play begins with the player to dealer's left and continues clockwise.
A turn normally consists of: drawing two cards from the stock; melding some cards from your hand if you wish to; discarding one card. The minimum depends on your team's score to date: Score Minumum Initial Meld 0 to points 50 points to points 90 points to points points points or more points negative score 15 points Scores for red threes and bonuses for a samba or canasta do not count towards meeting the minimum meld. Instead of drawing two cards from the stock, you may draw from the discard pile in two situations: if you have in your hand two natural cards which match the top card of the discard pile in rank, you may take the pile, provided that you first meld the top card together with the two cards from your hand.
Dealing the cards Four sequential cards of the same suit are drawn, one given to each player. To take from the discard pile for the first time, two conditions are necessary: 1 Have a natural pair matching the top card on the pile. MELDS Any meld can be started with a minimum of three cards and completed later by adding more cards. A meld of seven equal cards.
It can be started with three or more natural cards. Wild cards cannot be added to a completed Canasta, however, natural cards can. A pure Canasta is one that has no wild card, whereas a mixed Canasta is one with them.
A straight with seven natural cards of the same suit in sequential order, it cannot contain wild cards or threes. No additional cards can be added to a completed Samba. On completing a Samba the cards are collected and turned face down. The initial Samba straight has to be made from cards being held, the top card of the discard pile cannot be used. Scoring in the game A Samba match consists of the partial games necessary for one of the pairs to reach 10, points.
The players can score points for the following Bonuses : Samba points Pure Canasta points Mixed Canasta points The six Red Threes points Each Red Three points For finishing a hand points If a game ends because there are no cards left in the stock deck, the hands are scored normally but there is no bonus for finishing. If any player incurs any of the following Penalties , the following points will be deducted: For each Red Three still held at the end of the hand.
Penalties that stand: Cards that a player shows accidentally or those that are put on the table in error and are seen by the other players. Cards that are shown out of turn. Cards used when first going out if their value is insufficient, or those that are left over after amending the initial going out. If a player takes the discard pile without first showing the cards in their hand that link with the top card on the pile, any other player can request that this player show the cards in their hand as well as the cards in the pile to decide whether a penalty applies, and if so, those cards that formed their hand are penalized.
The very first samba recording in the country was "Pelo Telefone", released in by Donga and Mauro Almeida. Its huge success created a bridge and brought the music outside of the black community and on the local people. Up until today, no one can really tell the exact history of Samba. However, many historians believe that it was formed by a group of musicians from Tia Ciata.
An interesting part of the history of Samba music is the part played by Ismael Silva. He established the very first escolar de samba or samba school, which he named Deixa Falar.
A sequence may not contain any wild cards. To meld a sequence you need three or more cards of the same suit in sequential order. For this purpose, 4 is low and Ace is high. Once laid out, either partner may extend the sequence by adding more cards. To meld a group, you need three or more cards of the same rank. Once laid out, either partner may extend it by adding more cards to it. A canasta is a group of seven cards of the same rank.
A side may have two canastas in the same rank and may combine its melds in the same rank at any time to form a Canasta. A side needs two canastas to go out. A red three may be melded as a single card. Every melded red three is worth bonus points, but only when you have the required two sambas or canastas necessary to end the game.
A player, instead of drawing two cards from the Stock, may draw from the discard pile when:. Note: Therefore, you can never take the pile and add the top card to a group laid out on the table, unless of course, you have two natural cards in your hand that match.
Note: Therefore, you cannot take the discard pile or its top card to make a new sequence meld. The card can only be added to an existing sequence meld.
Naturally, then, if the top card of the discard pile is a 3, red or black, a 2 or a Joker, it is impossible to take the pile. Therefore, discarding a 3, 2 or Joker effectively blocks the next player from taking the pile.
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