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When you replay a recorded file, LoLReplay starts a server on your local machine which will playback the data in the recorded file and launches the standard LOL Client with instructions to spectate a game and to connect to that local server rather than a Riot server.
You can actually verify this by starting a replay and then checking the details of the 'Leageue Of Legends. You'll see something like:. You can see the parameter referring to "spectate localhost To answer the secondary part of your question, "how does it use such little CPU", it's because it's simple streaming the information from the Riot Games Server about the spectated match directly to a file.
These two factors mean that LoLReplay can operate in the background quite easily without impacting your game! This answer provides a technical overview of how the LoLReplay application works, but there are many more details and nuances that I haven't mentioned here or simply don't know. For instance, the application was much more complex before Riot introduced the ability to Spectate games LoLRecorder had to capture the network traffic containing the outgoing commands of the player as well as the incoming traffic of the game state from the server, and then launch the local server and replay the players commands to itself while also running the normal Riot Games LOL Client against this local server.
It was glitchy, to say the least, but it worked! If you want to explore more, you could grab a free demo of Red Gate's. Rather than recording a video, which is computationally expensive, LOLReplay simply records what is happening to the game objects in-game to a special file format, which can later be used to re-create the events of the match with arbitrary graphical settings.
This is why you can't open a replay with a video player. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. How does League Replays work? From there, the instant feedback system will help you out. The highlights section under your profile is where you can view, rename, and delete the highlights you recorded with the LoL client.
When you have locked the camera on a specific champion, you will notice that the marks on the timeline for their kills will become a tad bit brighter, while the other landmarks on the screen will fade in the background.
By default, the highlights will be captured in p. However, there are in-game options that will allow you to choose the video quality you would like to record the highlights in. You can easily adjust these settings in-game while watching the Replay video or before you start to record a League of Legends highlight. Now, you can have all those epic plays on video and share them with your friends. Just another League of Legends addict.
I've been playing the game for 8 years now, and my highest rank was Master LP. I was also rank 3 on LeBlanc last season. Some of the links on this page are affiliate links, meaning, at no additional cost to you, I will earn a commission if you click through and make a purchase. Please note I have not been given any free products or services from these companies in exchange for reviewing their products.
Home League Guides. June 13, Share on Facebook Share on Twitter. Table of Content show. How to save a League of Legends highlight? Saving a Replay with the Download Button. Finding the Location of Your Saved Replays. Additional Tips. What about video quality settings? How Long do Replays Last? Is There a Built-in Video Recorder?
What is a. What about the in-game chat, is that included in the replay video? Make sure to turn on System Sound capture the sounds in games and turn off Microphone sound avoid the capture of unnecessary sounds.
Good conditions of the game promise the production of high-quality videos. There are basically two ways to record League of Legends. Record p or even 4K clips at 60fps to maintain the high quality still. Flexible settings for mouse cursor effects, watermark and annotations. Preloaded with recording scheduler, video editor. Allow one-click sharing. Using Replays or Game Recorder.
As one of the senior editors of RecMaster, I currently concentrate on writing articles about game recordings and also, how-to tips to regular recordings. As an avid gamer, I am skilled at game APIs, game configurations. Helping customers find solutions to game-related issues is never boring stuff to me.
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